Darkness Falls

August 23rd Game

The heroes(?) finally escape the maddening dungeon! Not only that, but they escape with treasures!

August 16th Game

Errwhin was turned back into a human. Brynn and Errwhin ended up getting into headbutting matches.

August 9th Game

Errwhin was turned into a squirrel. The party decided to enter into a dangerous and death-laden dungeon.

August 2nd Game

This is the game that was hosted at Jarred’s apartment.

We were traveling north to Krishnar Keep in order to deliver a letter (which turned out to be a fake). On the way north, we met Brynn. We traveled back south to search out Endoan, the encampment of Diametriis. On the way south, while taking the long way around Nystal, we discovered that all of Nystal’s population had been killed by a Chaos Vampire. Brynn engaged in a Battle of Will against the vamp.

July 19th game

Errwhin and Haduk are released from jail. The party investigates reports of living shadows haunting people in the woods. Discover it to be an entire walled city from the past trapped in time.

Haduk dies. :(

July 12th game

After leaving the warehouse with the dead Bound creature, some equipment in tow, the party returned to the shops were they donned their new gear, sold some old, and stuffed the rest into the wagon.

July 5th game

Haduk had a vision that night where he was a red furred hunter running down a game trail. Ignoring the usual haunts were prey was plentiful, the hunter traveled on for a couple hours, skulked into town and reached a house. A man opened the door for the ravenous creature, who bound in and bolted up the stairs. Jumping onto the bed, the hunter ripped open a sleeping woman’s throat, but instead of eating, he ran. Sprinting out of the front door, a sharp pain hit the hunter’s shoulder, jolting Haduk out of his vision and waking him up. Morning came and the group packed up to go to town.

Upon reaching the town after the strange meeting with Therakelin, the party was accosted by the gate guards, who claimed that Errwihn was guilty of murder that happened the night before, and that he immediately come with them. Deciding that it would all work out because he was in fact inocent, Errwihn left quietly and he and Fox were locked up. The party went and stayed in an inn for the night after asking around town about the incident. It turns out that the blacksmith’s wife was murdered by a fox the night before, and a man who looked like Errwihn ran off with it after letting the fox into the house.

The house had almost nothing special about it on the outside, but the interior was grand. No common blacksmith and his wife could lead a life like this. Fine dresses and cupboards, and table settings made entirely of silver. The craftsmanship was impeccable, as said by the Half-Dwarf, and the plate at the head was razor sharp, probably to stop would be assassins.

In depth research led to suspicion being cast on a neighbor next door, whose house was locked up tight. He claimed that he saw everything, but his statement did not match the facts, so Looran broke into the house and accidentally found a trap door lever, flipping the entire floor over and just barely missing a spiked floor as he fell.

Strange Happenings
When odd things happen to (normal) people

While unconscious from their battle with the Bound Orcs, Haduk Grimword had a vivid dream:
He awoke in a cave, hungry and nervous. Looking around revealed that he was a fox. His vision, smell, and hearing were all enhanced and he could detect prey nearby. He did not go after the prey however; he fought all the urges in his body and moved with single minded determination to some unknown destination. As he drew closer, he recognized many of the smells as those of a large city, and after passing through a drainage opening in the wall he found himself in an unfamiliar city. He moved through the streets as though he knew exactly where he was going, and soon came to the building he was looking for. He sat quietly in a dark alley way, waiting for nightfall. When night came, and the busy streets grew empty, a man walked over to the building he had been watching for some time and opened the door. He stood, and made his way inside. There he found a woman in bed with a man, both asleep. He tore the woman’s throat out and viciously clawed at her body, and then when he was sure she was dead he quickly exited the building. As he fled his shoulder was struck by something and the dream faded, making way for another. Haduk was himself this time, standing in a crowd of people, watching as Errwihn Osis was tied to a stake to be burned alive for murder. Haduk stepped forward and asked to be given one more chance to prove Errwhin’s innocence, and then he awoke.

As Looran and Venrek came to in the wagon, Errwhin called out from the front that there was someone on the horizon. The group prepared themselves for combat, and waited as the stranger came towards them. As he drew near, it became apparent that he was skipping and humming. He stared at the oxen pulling the wagon and did not seem to notice anything else. He came to a stop in front of the oxen and stared at them quietly. Ultimately Haduk greeted him, and the man looked up in bewilderment. He looked over the group once, then snapped his focus back to Looran. He greeted Looran like an old friend and extended his hand in warm welcome. Looran had never seen him before in his life, but shook his hand regardless. He introduced himself as Theraklin; and after a brief, confusing conversation, he explained that he had come out that way to meet someone. He thought about it for a moment, and then decided that he was supposed to meet Looran and give him something. He searched his pockets for a moment, and not finding what he was looking for he then searched the ground. He exhaled excitedly as he reached down to pick up an ordinary looking rock from the ground, then he handed the rock to Looran and told him to keep it because it was important, critical even. Looran accepted the rock, and then Theraklin looked up at the sun and proclaimed that he was late for another meeting and ran off, away from the city.

To be continued…

Converging Paths
Doing the PC Shuffle

Errwihn Osis , Neyvin Tilweyn , and Tyranis Kor headed back to Varitas. Upon arriving, Tyranis left the group to continue his search for artifacts of the gods. After reporting to UlCyrus Rivin Errwihn and Neyvin prepared to depart once again for Krishnar Keep pass. As they reached the town gates a messenger approached and handed Neyvin a sealed letter. She read the letter, and then quickly excused herself without explanation and left. Alone once again, Errwihn decided to seek a mercenary to keep him safe on his journey to Krishnar.

Errwihn hired Looran, an elven mercenary from the local guild. The two of them travel south to reach Krishnar Keep, speaking very little. The mercenary was surprised when they passed a dead giant and Errwihn did not bat an eye towards the monstrosity.

Upon reaching Krishnar Keep, a large half orc stopped them at the entrance, introducing himself as Haduk grimword, a visionary that is supposed to travel with the mage in search for a blessed silver spear in order to be able to slay a summoned demon from the twisted planes who would otherwise destroy the neigh unconquerable Keep. Haduk’s drinking buddy, Venrek one of the blacksmiths for the keep, was listening to the encounter and decided that the whole affair sounded like too much fun to miss and followed them as they headed out of town. Errwihn, no longer needing the services of the mercenary Looran, released him from his contract. However, Looran was also intrigued by Haduk’s tale, and decided to remain with the group. Glad for the company, but concerned for the sanity of his new traveling companions, Errwihn quickly left the keep and headed for the location he believed to be the final tomb of Diamitriis.

A short distance outside of the keep the party encountered a group of Troglodytes that appeared to be waiting for someone or something. The troglodytes attacked the party, and the recently acquainted group had a few kinks to work out in their battle plan. Errwihn used a web to trap the Troglodytes, and the remainder of the group crept forward, unsure of how to proceed. Ultimately Venrek pulled out a torch, and Errwihn encouraged him to light the web on fire. Venrek rushed forward with the lit torch, and hurled it towards the web. The torch landed a scant 8 feet away from him, only half the distance to the web. Amidst the howls of laughter, Venrek explained that the sun was in his eyes, and his breakfast that morning had been rather greasy, so it wasn’t really his fault that the torch had slipped out before he could put his full strength behind it. Haduk quickly picked up the torch and lit the web. Ultimately the party destroyed the Troglodytes, and proceeded to the tomb.

Arriving at the location a little after noon, the party set about searching. by nightfall they had located the entrance and found the secret lever to open it. Haduk entered the dark cave and began exploring while the party secured their belongings outside. He found a room with a beautiful statue of Minara singing an ancient elven battle hymn. The remainder of the party took a different path and soon located a mangrove tree growing underground. They believed it to be the same one Diamitriis was buried under immediately following the battle for Krishnar Keep: moved to its current location at the same time as Diamitriis body. They discovered Haduk sitting next to the statue, though to all of them it was broken and singing quietly. Venrek channeled magic into the statue in an attempt to fix it, and had a great deal of energy sucked from him to restore the statue to its original state: the same statue Haduk was seeing. Once completed, the statue opened a secret door leading deeper into the tomb.

Deep under the ground, the group discovered the final resting place of Diamitriis. There was a room covered with finely woven tapestries telling the story of Diamitriis life. While admiring the craftsmanship and exploring the tapestries they noticed the distinct and deliberate absence of any mention of either the island Orisetia or the events that took place there. Uncertain what to make of it, and finding no other useful information the party prepared to leave when Looran noticed a miniature sapphire woven into the last tapestry. Closer inspection revealed it to be a magical opening into a hidden chamber. Once inside the party discovered Kinslayer and Dragon Tongue. Unsure whether to take the weapons or leave them Haduk prayed to Diamitriis for guidance. He received two visions, one of a champion of peace wielding the weapons to protect the mysterious spear wielder from his previous visions, the other of a dark mage standing over the body of the spear wielder with the weapons held up in triumph. Concerned that their opening of the tomb would reveal its location to the dark mages and bring about the second vision, Haduk took the weapons and vowed to protect them until he found the champion of justice and the spear wielder. The party then left the tomb and did their best to reseal and hide the entrance to the sacred place.

Having found one of the four locations and no treasure or spear the party decided to press on towards Nystal and then to search for Diamitriis birthplace. About a days travel from the town they were attacked by Bound Orcs. The orcs, though caught off guard by one of Errwhin’s new spells, still managed to fell Looran, Venrek, and Haduk before finally succumbing to Errwhin’s magic. Wounded and believing two of his new companions dead, Errwhin did his best to treat Haduk’s wounds before loading all three into the wagon and continuing towards the city. As Venrek lay near death he was visited by Diamitriis who granted him a second chance at life if he would promise to help Haduk keep his weapons safe. Looran was visited by Thilas, and granted a second chance at life if he vowed to help Errwhin fight against the dark mages. Both agreed and were returned to their shattered bodies.

The End of "R"it All
First Blood

UlCyrus Rivin Requested that the party stop by Edgewood on their way to Krishnar Pass to check on the villagers as it had been several days since he had heard anything from there. The party agreed as it only added 3 days to their journey. Upon arrival they discovered two mages and a small band of hobgoblin mercenaries interrogating a few villagers about the location of the “Spear of Ristor”. Errwihn Osis recognized the name of the spear and remembered that there was some mention of the spear being brought to Krishnar Pass shortly after being stored in Edgewood. The party made their presence known, and the mages questioned them about what they knew. Errwihn told them what he knew about the spear, and the head mage then instructed his apprentice to “wipe them or kill them” and used the forbidden spell Lacerate on one of the villagers they had been interrogating. Before the party could react he then teleported away, leaving them to deal with the hobgoblins and his apprentice.

After a fierce battle which nearly killed them all, the party discovered 20 villagers who had been infected with a strange plague (most likely caused by forbidden magic). Neyvin Tilweyn examined them and determined that, while incredibly swift (the villagers most likely had less than a day to live), the disease did not appear to be contagious. After communicating their findings with UlCyrus, the party was instructed to burn the village and all the inhabitants. Errwihn decided to make the villagers comfortable until they passed normally and only then to burn the town. Taking turns, the party tended to the villagers as they slowly perished throughout the night. Early the next morning the villagers rose from their beds and attacked the party. Several blasts of concentrated positive energy from Neyvin, and a good deal of fire from Errwhin’s lamp laid them to rest permanently. During the battle Errwhin was infected with the same disease that had killed the villagers. Leaving Rit Tigs to (loot and) burn the village Errwhin and Neyvin gathered a few horses and prepared to ride as fast as possible back to Varitas in the hopes that UlCyrus would be able to cure him before he too succumbed to the disease. On the way, Errwhin prayed to Thilas asking for the disease to be slowed long enough for him to get help. Thilas answered his prayer and cured him completely, but took the opportunity to task him with finding and stopping the dark mages behind the recent troubles.

No longer needing to race back to Varitas, Errwhin and Neyvin went back to meet up with Rit and the party continued on to Krishnar Pass. While traveling through the pass the party encountered a hill giant who refused to let them pass. After several attempts to negotiate and or sneak past, the party gave up and confronted the Giant. A short battle ensued and the party emerged victorious. A search of the giant’s campsite led to the discovery of a hidden underground passageway, which the party decided to explore. The passage came to a T a short distance in, and obeying Errwhin’s dungeon delving rule of “always go left first” the party found their way to a long stone bridge crossing over a deep chasm.

Tossing a rock over the edge revealed that the chasm was deep enough to keep the sound of it hitting the bottom from reaching them. Concerned about the sound of “breathing” below them, the party moved across quickly. They came to a large stone wall with no doors, levers, or any other markings. The bridge appeared to be a bridge to nowhere. Rit searched for secret doors or hidden nooks, but found nothing. Errwhin came over to look, and his keen elven senses immediately detected the presence of magic. Using his limited knowledge of the school of illusion he was able to breach the magic and pass through the wall, leading the rest of the party through after him. On the other side they came to a magically trapped door. Unable to bypass or disable the trap, the party decided to simply open the door and hope for the best. The trap triggered a magical wall of force to begin pushing them slowly back towards the chasm and bridge. They also noticed another wall; angled so as to push them off the edge of the bridge should they reach it. Trapped with no obvious way out, Rit jumped off the side and attempted to grab the edge of the bridge and wait for the wall to pass over head. Regrettably he misjudged the distance and was unable to get a hand hold. The party watched in horror as Rit Tigs plummeted to his death. With time running out for the party, Errwhin reached into his repertoire of spells and used the only one he thought might help. Casting a web between the bridge and the far wall, he created a hammock of safety which He and Neyvin jumped into to wait out the wall.

After the wall passed over them, they struggled out of the web and proceeded through the door. On the other side was only a single room, filled floor to ceiling with books. Errwhin noticed that some of the books were magically chained to the shelves, and others contained runes from languages he had never seen before. Excitement got the best of him, and he climbed to the top where he saw a few spell books. Reading through them he discovered several powerful spells, and many forbidden spells. Whoever owned this room was a powerful dark mage. While Errwhin was looking through the spell books, Neyvin searched the remainder of the room for useful information. She discovered three different versions of “The ballad of Diamitriis” one of which revealed a different location for Orisetia. The party decided that it was too dangerous to remain in the room for long, as they would be unable to defend themselves if the owner returned. They took the three books Neyvin found and retreated back to the entrance of the passage. As they prepared to leave, curiosity got the best of Errwhin. Reasoning that while part of the same passage, it was going in the opposite direction, and that therefore the owner of the reading room would likely ignore it, Errwhin and Neyvin set off down the other side of the passage. They first discovered a group of rooms, each one basically the same: a 20 foot by 20 foot room with a bed; a small cooking area; a bookshelf full of children’s stories and picture books; and an unlocked chest with bits of granite or quartz and other assorted “junk”. Further along the passage they came to a small room with 4 guards, they could make out a cage of some kind on the far wall but as they were mostly defenseless with Rit gone, they quietly left without confronting the guards.

Down a long side passage they heard singing, and upon investigating they discovered a hideously deformed female dwarf singing by a fire. A brief conversation in broken elven ensued. She gave her name as Neviya. Errwhin recognized the name; the queen of the dwarves during the elven insurrection was named Neviya. She ordered the dwarves to retreat to their caves and seal them off. After Diamitriis helped the humans defeat his elven brethren, The humans broke into the dwarven caves and captured Neviya. Mages cursed and then banished her. Closer examination of the fire revealed that it was magical in nature, and seemed to be binding Neviya to the cave. Errwhin found it hard to believe that Neviya could have survived the centuries since her banishment, but conceded that it was possible for magic to have played a role in keeping her alive. The party decided to leave her there until more information could be gathered. They then retreated to a small campsite about an hour’s travel from the cave to rest before exploring the final passageway.

The following morning The party explored the only remaining passage way. It was a long sloping tunnel which lead to a circular room filled with statues. There were 3 groups of 3 statues. The first were clad in Emerald and pointed spears towards the center of the room. The second were clad in ruby and pointed swords toward the center. The third group, located closest to the entrance of the room, were clad in sapphire and pointed bows towards the center. The pattern seemed familiar to Errwhin, and after examining everything closely he remembered that it was one of the three patterns found in the dark mages hide out in the swamp (see the final part of New Friends, New Enemies). Stepping cautiously into the room Errwhin recognized that the sapphire statues boosted conjuration spells cast within their triangle of influence. The other two triangles also boosted certain schools, though Errwhin was unable to determine which ones. The increase to his already powerful Conjuration spells gave Errwhin the confidence to attempt taking on the guards they had seen the previous day.

Errwhin approached the guards, and attempted to converse with them. Similar in appearance to the dwarf claiming to be Neviya, they spoke in broken dwarven and did not appear to know any other languages. After a brief, fruitless conversation, the guards pursued Errwhin down the hallway towards the summoning room. Once inside the conjuration triangle, Errwhin summoned a giant spider to fight them and quickly lost control of the creature. At about that same time Tyranis Kor was walking past the slain giant and, hearing the commotion, decided to investigate. Tyranis walked in on the spider biting one of the dwarves in half. While the spider rampaged after Tyranis, Errwhin decided that he would be able to handle the summoning spells now that he knew what to expect and summoned a fire beetle, which he promptly lost control of. With a bit of creative spell casting and a bit of luck the party was able to defeat both the dwarven guards and Errwhin’s rogue summons.

Introductions were made between Tyranis and the party, and as both were seeking weapons of the ascended gods, they decided to travel together.

Searching the guarded room revealed a magical jail cell with an unconscious elf inside. While investigating Errwhin heard a voice in his head claiming to be the elf, who introduced himself as Ryven. Errwhin, suspecting a trap, blocked the voice out. Eventually finding the mechanism to release the elf, the party loaded him onto their cart and headed for UlCyrus in the hopes that he could be revived.


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